March 25th, 2008

We Are Not Dead

Just so you know.  We have had an unpredictable month, interrupted by illness, wandering from house to house like shell-shocked survivors of some unspeakable disaster.  Turns out we actually like rotating hosting duties, so we’re working on a mobile recording solution.  There’s a backlog of podcasts, and a gap where we were wandering and not recording, but we all agree we’re having fun and want to keep it up.  So expect more from us, soon.

February 19th, 2008

Podcast #57: No More Mountains to Climb

Durham Three Podcast #57

More Dogs in the Vineyard, in which a flying canteen brains Clinton’s dude and kills him, and also an important announcement! We’re taking a break from talking about stuff until we’ve got stuff worth talking about. If you’ve got ideas for stuff worth talking about, let us know! Until then, we’re sticking to the post-game wrap-up.

Trepanation (holy crap, don’t follow this link)

The Girandoni air gun

February 11th, 2008

Podcast #56: Character Archetypes

Durjam Three Podcast #56

The sort of people you play over and over - who are they, and why do you play them?  Do you have character blind spots?  Are you in a thematic rut?  What are you going to do about it?  We look at each other’s past character choices and talk about what those choices might mean.

Then we mull over the morally complex Dogs in the Vineyard town of Honey in the Rock, Joe’s GMing debut, and follow up with a discussion about his perceptions of the GMing process.