Podcast #33: The Birds and the Bees
13
Apr/076
Apr/076
In response to a listener request, we talk about where little story games came from. After our touching moment, we watch Raging Bull!
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9:48 am on April 13th, 2007
Peoples!
I know these things are coming out fast. We have a backlog. Much love.
5:26 am on April 14th, 2007
We appreciate fast. As long as it does not need to be balanced with slow.
12:52 pm on April 14th, 2007
Sweet!
3:35 pm on April 14th, 2007
Hey, I think that may have been my request. I’m psyched to listen to it. I’m firing up my iPod right now!
10:12 am on April 16th, 2007
Guys, thanks so much, that was really enlightening. I’ve bought and read a lot of games over the past few months and it’s been really eye opening and has greatly informed my use of the older systems. For me, I have always had a terrible tendency to be a huge dick as a GM, especially where verbal confrontations with NPCs arise. Maybe it’s my profession, but I am almost incapable of letting their arguments go or advancing the game in ways I even intended when I wrote the NPC in the first place. So when I read DitV and, more recently, Burning Wheel’s Duel of Wits, I knew I had stumbled on something I really needed. I think too that now that I have a real job, or at least a one that makes real use of my time and energy, it’s refreshing to see systems that take up less use of your creativity up front and more of it in the moment, as well as more of the player’s creativity. There’s no need to mince words about it, that is a more “mature” manner of gaming. I bet that to the extent that you revisit traditional games in the future, you’ll come at them with a whole huge bag of new tricks that will make those games suck a whole let less. I’d love to hear your impressions of such a session and what new tools you couldn’t help but bring along with you into an old school game.
Thanks again for taking up my request.
Brad.
1:01 pm on April 17th, 2007
Saty tuned – we’re playing Twilight 2000 right now and you’re right, a lot of the techniques we’ve become comfortable with make an appearance and make the game more fun.