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	<title>Comments on: Podcast #38: National Public Gamers</title>
	<atom:link href="http://www.durham3.com/2007/05/21/podcast-38-national-public-gamers/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.durham3.com/2007/05/21/podcast-38-national-public-gamers/</link>
	<description>Three role-players from Durham, NC and their podcast.</description>
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		<title>By: mazirian</title>
		<link>http://www.durham3.com/2007/05/21/podcast-38-national-public-gamers/comment-page-1/#comment-57</link>
		<dc:creator>mazirian</dc:creator>
		<pubDate>Fri, 01 Jun 2007 15:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.durham3.com/2007/05/21/podcast-38-national-public-gamers/#comment-57</guid>
		<description>Go there, my son!  Go there.</description>
		<content:encoded><![CDATA[<p>Go there, my son!  Go there.</p>
]]></content:encoded>
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		<title>By: Jason</title>
		<link>http://www.durham3.com/2007/05/21/podcast-38-national-public-gamers/comment-page-1/#comment-56</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 01 Jun 2007 11:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.durham3.com/2007/05/21/podcast-38-national-public-gamers/#comment-56</guid>
		<description>Don&#039;t tempt me.  I actually took it on vacation and made up a couple dozen characters on the flight.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t tempt me.  I actually took it on vacation and made up a couple dozen characters on the flight.</p>
]]></content:encoded>
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	<item>
		<title>By: mazirian</title>
		<link>http://www.durham3.com/2007/05/21/podcast-38-national-public-gamers/comment-page-1/#comment-55</link>
		<dc:creator>mazirian</dc:creator>
		<pubDate>Wed, 30 May 2007 22:19:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.durham3.com/2007/05/21/podcast-38-national-public-gamers/#comment-55</guid>
		<description>So Traveller (Classic) is next up, right? ;)</description>
		<content:encoded><![CDATA[<p>So Traveller (Classic) is next up, right? ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Powell</title>
		<link>http://www.durham3.com/2007/05/21/podcast-38-national-public-gamers/comment-page-1/#comment-54</link>
		<dc:creator>John Powell</dc:creator>
		<pubDate>Wed, 23 May 2007 04:43:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.durham3.com/2007/05/21/podcast-38-national-public-gamers/#comment-54</guid>
		<description>Hey guys, great show.  The T2k really got me looking over the old school on my shelf - especially all the Chadwick stuff. Tonight I made characters for Traveller 2300, Cadillacs and Dinosaurs, and Space:1889. Wooee! did that boy have some hits and misses!

Anyways, I&#039;m looking forward to the next podcast, and meeting Clinton in Seattle for Go Play NorthWest.

Cheers!</description>
		<content:encoded><![CDATA[<p>Hey guys, great show.  The T2k really got me looking over the old school on my shelf &#8211; especially all the Chadwick stuff. Tonight I made characters for Traveller 2300, Cadillacs and Dinosaurs, and Space:1889. Wooee! did that boy have some hits and misses!</p>
<p>Anyways, I&#8217;m looking forward to the next podcast, and meeting Clinton in Seattle for Go Play NorthWest.</p>
<p>Cheers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James Jeffers</title>
		<link>http://www.durham3.com/2007/05/21/podcast-38-national-public-gamers/comment-page-1/#comment-53</link>
		<dc:creator>James Jeffers</dc:creator>
		<pubDate>Tue, 22 May 2007 23:23:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.durham3.com/2007/05/21/podcast-38-national-public-gamers/#comment-53</guid>
		<description>We used to get all hot-n-heavy by bringing it stateside. We shot the crap out of post-war Florida.</description>
		<content:encoded><![CDATA[<p>We used to get all hot-n-heavy by bringing it stateside. We shot the crap out of post-war Florida.</p>
]]></content:encoded>
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		<title>By: Chris Bennett</title>
		<link>http://www.durham3.com/2007/05/21/podcast-38-national-public-gamers/comment-page-1/#comment-52</link>
		<dc:creator>Chris Bennett</dc:creator>
		<pubDate>Tue, 22 May 2007 18:21:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.durham3.com/2007/05/21/podcast-38-national-public-gamers/#comment-52</guid>
		<description>Ah..that&#039;s good info, thanks Clinton.  I remember having just two players as well, but we wanted to run like a LAV-25 and a HMMMV with a TOW, so we needed like 5 or 6 NPCs.  And so to make it challenging we&#039;d end up in firefights with like 30 Polish cavalry and a BRDM.  Oops.

I tell ya, that &#039;Pirates of the Vistula&#039; was pretty hot.  I&#039;d like to go back and play that.</description>
		<content:encoded><![CDATA[<p>Ah..that&#8217;s good info, thanks Clinton.  I remember having just two players as well, but we wanted to run like a LAV-25 and a HMMMV with a TOW, so we needed like 5 or 6 NPCs.  And so to make it challenging we&#8217;d end up in firefights with like 30 Polish cavalry and a BRDM.  Oops.</p>
<p>I tell ya, that &#8216;Pirates of the Vistula&#8217; was pretty hot.  I&#8217;d like to go back and play that.</p>
]]></content:encoded>
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		<title>By: Clinton</title>
		<link>http://www.durham3.com/2007/05/21/podcast-38-national-public-gamers/comment-page-1/#comment-51</link>
		<dc:creator>Clinton</dc:creator>
		<pubDate>Tue, 22 May 2007 18:13:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.durham3.com/2007/05/21/podcast-38-national-public-gamers/#comment-51</guid>
		<description>Grenade, rocket, and mortar rules are totally bonkers, I&#039;ll admit. Rifle and handgun rules, on the other hand, were pretty easy. We were able to flow through combats pretty simple by keeping the participants down to 5 or 6 (with two protagonists, this was kind of necessary), and not pushing too hard on recoil. Since there&#039;s no real mechanical advantage to firing more bullets than you can handle with the recoil, no NPC ever did.</description>
		<content:encoded><![CDATA[<p>Grenade, rocket, and mortar rules are totally bonkers, I&#8217;ll admit. Rifle and handgun rules, on the other hand, were pretty easy. We were able to flow through combats pretty simple by keeping the participants down to 5 or 6 (with two protagonists, this was kind of necessary), and not pushing too hard on recoil. Since there&#8217;s no real mechanical advantage to firing more bullets than you can handle with the recoil, no NPC ever did.</p>
]]></content:encoded>
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	<item>
		<title>By: Chris Bennett</title>
		<link>http://www.durham3.com/2007/05/21/podcast-38-national-public-gamers/comment-page-1/#comment-50</link>
		<dc:creator>Chris Bennett</dc:creator>
		<pubDate>Tue, 22 May 2007 15:37:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.durham3.com/2007/05/21/podcast-38-national-public-gamers/#comment-50</guid>
		<description>One question, tho.  How do you keep the game and the narrative flowing with all of the crunchy gun pr0n rules?  My recollection (from 20-25 years ago) is that we approached the game with high hopes but got bogged down for entire sessions trying to drudge through a seemingly simple skirmish or ambush.

&quot;Dude, was that an ICM shell or an ICM-DP from that 155? &quot;
&quot;Shut up, I&#039;m trying to figure out the blast radius on that MK-19.&quot;

&quot;Is Thundarr on yet?&quot;</description>
		<content:encoded><![CDATA[<p>One question, tho.  How do you keep the game and the narrative flowing with all of the crunchy gun pr0n rules?  My recollection (from 20-25 years ago) is that we approached the game with high hopes but got bogged down for entire sessions trying to drudge through a seemingly simple skirmish or ambush.</p>
<p>&#8220;Dude, was that an ICM shell or an ICM-DP from that 155? &#8221;<br />
&#8220;Shut up, I&#8217;m trying to figure out the blast radius on that MK-19.&#8221;</p>
<p>&#8220;Is Thundarr on yet?&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clinton</title>
		<link>http://www.durham3.com/2007/05/21/podcast-38-national-public-gamers/comment-page-1/#comment-49</link>
		<dc:creator>Clinton</dc:creator>
		<pubDate>Tue, 22 May 2007 14:58:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.durham3.com/2007/05/21/podcast-38-national-public-gamers/#comment-49</guid>
		<description>Jon,

Version 2.2. I&#039;ve read the first edition, and don&#039;t care for it, although I&#039;ve never played it. The second edition is what I cut my teeth on.</description>
		<content:encoded><![CDATA[<p>Jon,</p>
<p>Version 2.2. I&#8217;ve read the first edition, and don&#8217;t care for it, although I&#8217;ve never played it. The second edition is what I cut my teeth on.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jon Hastings</title>
		<link>http://www.durham3.com/2007/05/21/podcast-38-national-public-gamers/comment-page-1/#comment-48</link>
		<dc:creator>Jon Hastings</dc:creator>
		<pubDate>Tue, 22 May 2007 13:41:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.durham3.com/2007/05/21/podcast-38-national-public-gamers/#comment-48</guid>
		<description>Hey guys -

Big fan of your podcast.

Question (may have been answered but I missed it): which edition of T2K were you using?</description>
		<content:encoded><![CDATA[<p>Hey guys -</p>
<p>Big fan of your podcast.</p>
<p>Question (may have been answered but I missed it): which edition of T2K were you using?</p>
]]></content:encoded>
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