Podcast #56: Character Archetypes
11
Feb/084
Feb/084
The sort of people you play over and over – who are they, and why do you play them? Do you have character blind spots? Are you in a thematic rut? What are you going to do about it? We look at each other’s past character choices and talk about what those choices might mean.
Then we mull over the morally complex Dogs in the Vineyard town of Honey in the Rock, Joe’s GMing debut, and follow up with a discussion about his perceptions of the GMing process.
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9:26 am on February 12th, 2008
Last time, you said Joe had a revelation and need paper to jot it down, and that it had something to do with GMing, or Dogs, or both.
So, Joe, what was your revelation?
3:25 pm on February 12th, 2008
I realized that an easy way to point the NPCs in this town at each other would be to make them all ex-Dogs who served together. It seems simple now, but man, when I thought of it I was like “thank god”.
3:40 pm on February 12th, 2008
It made the town make sense, and since my guy was related to one of them there was a very satisfying generational continuity, too.
3:42 pm on February 12th, 2008
Joe: that is fantastic.