Podcast #66: Frost Devils!

25
Sep/09
0

We play some Dust Devils!  Or rather Frost Devils – our game is set during the 1899 gold rush in Nome, Alaska, the last gasp of the “wild west”.  We talk about Matt Snyder’s rules, our characters, and our reactions to both.

Durham 3 #66

Filed under: Podcasts

Podcast#65: Until The Last Weasel Falls: After Action Report

18
Sep/09
2

The Mouse Guard campaign ends with sword and infanticide. This is how we roll.  We talk about what works in Mouse Guard and why, and Jason pitches the next game:  Frost Devils.

65 Durham 3 #65_ Mouse Guard 5 After Action

Filed under: Podcasts

Podcast #64: It Cannot Be Denied: We Miss Joe

11
Sep/09
2

There is an empty, South Carolina shaped hole in all our hearts. But Mouse Guard must go on!  Faces must be stabbed!  Crimes must be perpetrated and oaths must be broken!

64 Durham 3 #64_ We Miss Joe_Mouse Guard 4

Filed under: Podcasts

Podcast #63: Goodbye, Joe!

4
Sep/09
2

Country Mouse Joe is off to become City Mouse Joe, and we all bid him a fond farewell.

63 Durham 3 #63_ Goodbye, Joe_Mouse Guard 3

Filed under: Podcasts

Podcast #62: Mouse Guard: Episode 2 After Action Report

28
Aug/09
0

Mouse Guard continues, after some adjustment to accommodate the whiny and innumerate.

62 Durham 3 #62_ Mouse Guard 2 After Action Report

Filed under: Podcasts

Podcast #61: Mouse Guard Begins

21
Aug/09
1

We begin our five-session Mouse Guard game.  It is tinged with sadness, for we know that Joe will soon be leaving us!

61 Durham 3 #61_ Mouse Guard Session 1

Podcast #60: The Return of the Durham Five

22
Jun/09
7

Hey, we’re back!

Durham 3 #60

Introducing our new member, Joel, as well as a recap of our long-running Primetime Adventures game, Deep in the Blue.  We review season three, which (inspired by The Wire) uprooted the cop show and focused on the neighborhood, with gentrification being a central theme.  While only one gangster was shot in the face across all the episodes, but it may have been the best of the three.

Filed under: Podcasts

Podcast #59: Celebrating Players

27
May/08
2

It’s time to call out the great players. Judd Karlman! Wilhelm Fitzpatrick! Steve Segedy! Ben Baugh! Shane Jackson! John Stavropolous! Thanks for making the game so fun. The things that make us so fond of these guys are things we should all be doing, all the time. Then we put on our Boy Scout and Girl Guide uniforms and try to liberate Warsaw.

Grey Ranks

The 1944 general uprising, not the 1943 ghetto uprising.

Durham3 #59

Filed under: Podcasts

Podcast #58: Escalate to Group Hug

20
May/08
4

Durham Three Podcast #58

Aaaaaaaaaaaaand we’re back for a short post-game recap.  More Dogs, from long ago, in which we throw some benches and shoot some dudes.  Then we sort of grill Joe about his perceptions of GMing for the first time.
Dogs in the Vineyard

In A Wicked Age

The Mountain Witch

Filed under: Podcasts

Podcast #57: No More Mountains to Climb

19
Feb/08
2

Durham Three Podcast #57

More Dogs in the Vineyard, in which a flying canteen brains Clinton’s dude and kills him, and also an important announcement! We’re taking a break from talking about stuff until we’ve got stuff worth talking about. If you’ve got ideas for stuff worth talking about, let us know! Until then, we’re sticking to the post-game wrap-up.

Trepanation (holy crap, don’t follow this link)

The Girandoni air gun

Filed under: News, Podcasts