Podcast #42: Endings
Aug/073
Aaaand we’re back! We continue to play In A Wicked Age with Monica, and talk about how games end. Short games, long games, explicit end conditions, open-ended campaigns – how do you know when you’re done?
We Soldier On
Aug/070
Just a note to let everyone know we’re kicking – summer means weird commitments, adventures with our families, Gen Con, we’re all really busy. We’ll have more podcast goodness soon!
Podcast #41: Insights from a New Gamer
Jul/0713
We play In A Wicked Age with our pal Monica, and pick her brain about roleplaying.
Podcast #40: Group Hug
Jun/073
It’s a Durham Three love-in! In response to a listener’s letter, we discuss what we like about each other as gamers and people. Then we break out the murderous ghost-slaves, leprous pirates, and horrible ancestor spirits as per usual.
Podcast #39: Secrets of Nerdly
Jun/077
We talk all about our great Camp Nerdly experience (yes, we know this is late.) We then discuss a user letter about secrets and drop some game advice. We actually try to give advice on how to best run D&D, which we are all amazingly unqualified for.
And then! We play a really gonzo game of T2K and finish up our campaign in the Free City of Krakow.
D3’s Gots Skillz
Jun/075
Hey, guess who co-won Game Chef? That’s right, give it up for our own Remi Treuer and his Young Adult RPG!
Also, my game about the second-fattest President snared the “Creative Minimalism” award.
Podcast #38: National Public Gamers
May/0714
A renewed statement of purpose, mocking NPR, and finding the fun in war-ravaged Poland.
- Number 72, The sacrificial Um-Lar
- Keeping it positive
- More Twilight 2000
- Camp Nerdly: The Best Deal in Gaming
- Barcamp and the Unconference
- Acting Drunk
- Mossad
Podcast #37: Old School Edition
May/073
We start our journey into Clinton’s childhood with Twilight: 2000.
Podcast #36: WOOO!
May/0711
We end our Contenders game and get real punchy. Our main topic tonight is how to play GM-less games and still have a lot of adversity and fun. Our sound had an unavoidable issue at the end of the show, and we apologize for that!
